Categories
Call of Cthulhu 7e Space Hex

Investigation as a Point Crawl in Time

I have been looking for a solo adventure system for Space Hex that will provide the kind of experience I got with Chaosium’s Alone Against the Dark.

The Solo Investigator’s Handbook has a different method of Solo adventuring.

I have mixed feelings about this type of keeper or GM emulator, but one point I find interesting is the system provided uses time as a mechanism for point crawling.

This is because it uses a journal with emphasis on time instead of using Hex locations and random events.

Time is typically the most important element to an investigation, especially when it comes to the mythos.

Space Hex however isn’t a game designed specifically for investigating a mystery. Although a investigative scenarios are part of the game.

Categories
Call of Cthulhu 7e Star Wars

Solo Adventures as a Learning Tool

There are two systems that I think used a kind of choose your own adventure scenario style to teach players how to play the game.

The first is Call of Cthulhu. I played through Alone against the Dark when I first started playing Call of Cthulhu to see how investigative scifi cosmic horror ttrpgs work. Well how Chaosium designed the game to be played.

The next system is West End Games Star Wars had a tradition of solo adventures designed to show players how to play the game, including fan made adventures.

I think that FFG star wars needs a set of solo adventures – one for Edge of the Empire, another for Age of Rebellion, as well as Force and Destiny, and something that encompasses all three settings – as a means for introducing people to the game by themselves.

Categories
Call of Cthulhu 7e Mongoose Traveller 2nd Edition

Learning to Play an RPG and Character Creation

I think that the best way to be introduced to a new game system is through a one shot adventure using pre-generated adventures.

The reason I feel this way is I’ve done a few Traveller one shots with new players and once the characters were handed out and the story started people can learn how to play the game on the fly.

This is especially true when running scenarios like Traveller Flatlined or the Call of Cthulhu Dead Boarder. The adventures are designed to showcase game play and game mechanics while having a kind of box to play in.

Once a person enjoys the game as it is, then sit down and learn how to create a character, and learn the finer points of the game.

Categories
Call of Cthulhu 7e

CoC7e Live Play

I really like what Chaosium is doing with their example of live play and it’s something I aspire to create for Space Hex.

I think it’s a great combination between entertainment – that is its entertaining to watch – and educational – it teaches you how to play the game.

It also has got me contemplating setting up either a dual system, one which is fairly realistic and one which is more pulp based, or just adding pulp mechanics to space hex because I like them.